Invited Speakers

 

 

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Prof. Ramlee Mustapha
Sultan Idris Education University, Malaysia
Speech Title: The Rise of Digital Teachers: Connecting Minds and Technology

 

Artificial intelligence (AI) is becoming omnipresent – from smart phones to humanoid robots and autonomous vehicles.  In education, the aim of AI is to advance learning by using innovative newest technology. One of the key ways AI will impact education is through individual learning, augmented pedagogy and immersion in virtual learning environment (VLE) such as using virtual reality (VR) and augmented reality (AR) or combination of both that is known as mixed reality (MR). In educational context, mixed reality is a powerful digital tool that could bring a revolution to world class teaching and learning.  MR provides engaging, fun and effective learning. In mixed reality, the students can visualize, experience, interact, and manipulate the world around them.  As part of mixed reality, augmented reality (AR) is merging the physical and the virtual worlds. The possible applications range from highly immersive VLE classroom learning to a collaborative augmented creative tool that can be used in real time. Based on digital gaming concept, difficult and at-risk learning that requires simulation or MR environment such as to simulate open-heart or brain surgery, aircraft manoeuvre, condoning terrorist threat or nuclear war fallout, MR is deemed useful. In science such as biology -  to deal with dangerous viruses or poisonous flora and fauna, teaching using MR is imperative. In health care, MR could be designed to assist mental health patients. In genetic engineering, MR is already used in genomic cloning based on DNA sequencing, thus, the possibility to “bring back” the extinct species such as woolly mammoths in Pleistocene era is promising. In astronomy, extra-terrestrial and space voyage could be explored and studied using MR. In social sciences, besides virtually visiting foreign countries and cultures, MR tools could be used to recreate historical events and sites such as to virtually experience the sufferings of the people in the apartheid or tyrannical systems. In anthropology, MR could be applied to make an expedition to dangerous primitive cannibal indigenous tribes or uncover mummy mysteries, possible. To recreate artefacts in a virtual museum such as famous drawings, sculptures, music, dances and theatres is conceivable with mixed reality.  The key advantage of MR, especially in the domain of augmented creativity, is to create simulated experience to expedite learning and to cut costs if the learning were to be conducted in a real faraway or dangerous site or event.  Augmented creativity is to foster creativity by using AR such as an individual could interact creatively in the world around them.  This presentation will discuss about next generation learning ─mainly using mixed reality and augmented creativity.